

In the early 1990s, Brian Reynolds was in graduate school at Berkeley majoring in Philosophy. During development, Meier noted that people would just reload from a save if things like that occurred. Black plague, famine inducing volcanic eruptions, nuclear winter, and world-ending asteroid impacts do not occur, and this was intentional. Part of the magic of Civlization was that Meier concentrated on the fun parts of simulating an empire and did away with everything else. It was definitely not something we knew was going to work, but it looked like it would be fun to try. We did the first half of the work on Civ with just Bruce and I, so we could try things with less risk. The expectations in terms of graphics and team size were different in those days.
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Railroad Tycoon had this sense of being a large-scale game, but we were bold and wondered what’s a bigger, more epic thing we can do? Well, how about the history of civilization? We were young, and we had no fear. Sid Meier said about making Civilization: It is also the game that made MicroProse a common name in gaming. It is the game responsible for the growth and popularity of the 4X genre (eXplore, eXpand, eXploit, eXterminate).
#CIVILIZATION II PC#
Sid Meier’s Civilization of 1991 was definitely a hit in the world of PC strategy games. He also liked the open-ended fun and building of SimCity. In that game, the player started in a small area and more was revealed after exploration. Meier liked the exploration system found in Empire, a turn-based war/strategy game. Coming off of Railroad Tycoon, Meier wanted to start another project that would expand on some of the previous game’s ideas.
